Name |
Image |
Upgraded image |
Rarity |
Type |
Cost |
Description |
Decorative Trinket |
|
|
Special |
Skill |
0 |
Gain 1(2) Artifact.
Exhaust. |
Explosive Trinket |
|
|
Special |
Skill |
0 |
Apply a Bomb that deals 10(15) damage in 3 turns.
Exhaust. |
Flammable Trinket |
|
|
Special |
Skill |
0 |
Gain 1(2) Fuel.
Exhaust. |
Foam Trinket |
|
|
Special |
Skill |
0 |
Gain 1(2) Dexterity.
Exhaust. |
Folded Trinket |
|
|
Special |
Skill |
0 |
Draw 2(3) cards, discard (all but) one of them.
Exhaust (.) |
Fused Trinket |
|
|
Special |
Attack |
0 |
Gain [E].
Gain 1 Fuel.
Gain 3(5) Block.
Draw 1 card.
Deal 4(6) damage.
Exhaust. |
Recycled Trinket |
|
|
Special |
Skill |
0 |
Return the top (a) card from your discard pile to your hand.
Exhaust. |
Shiny Trinket |
|
|
Special |
Skill |
0 |
Gain [E] ([E]).
Exhaust. |
Spiky Trinket |
|
|
Special |
Skill |
0 |
Gain 1(2) Strength.
Exhaust. |
Tasty Trinket |
|
|
Special |
Skill |
0 |
Heal 3(5) HP.
Exhaust. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5(8) Block. |
Hide Behind Junk |
|
|
Basic |
Skill |
1 |
Gain 6(8) Block.
Choose and shuffle a (Shuffle up to 1(2)) Trinket(s) into your draw pile. |
Powered Strike |
|
|
Basic |
Attack |
1 |
Spend 1 Fuel.
Deal 10(15) damage.
If you have no Fuel, gain 1 Fuel instead. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6(9) damage. |
Acid Spray |
|
|
Common |
Attack |
1 |
Choose: Deal 10(13) damage to a random enemy; or deal 7(10) damage to ALL enemies. |
Antimatter Bomb |
|
|
Common |
Skill |
1 |
Apply a Bomb that deals 15(20) damage in 3 turns. |
Auto-Strike |
|
|
Common |
Attack |
1 |
Deal 5(8) damage.
When drawn, deal 3(5) damage to ALL enemies. |
Detonate |
|
|
Common |
Attack |
1 |
Deal 8 damage.
Detonate (Deal damage equal to the) enemy's Bombs. |
Energy Barrier |
|
|
Common |
Skill |
1 |
Gain 2 Block.
Gain 2(3) additional Block for each Fuel you have. |
Flame Cannon |
|
|
Common |
Attack |
1 |
Spend 1 Fuel.
Deal 11(14) damage to ALL enemies. |
Flexible Spear |
|
|
Common |
Attack |
1 |
Choose: Deal 6(9) damage, apply 1(2) Weak; or deal 6(9) damage, apply 1(2) Vulnerable. |
Fragmentation Grenade |
|
|
Common |
Attack |
1 |
Deal 4(6) damage twice. Shuffle 2 random (upgraded) Trinkets into your draw pile. |
Fume Blast |
|
|
Common |
Attack |
4 |
Deal 8(10) damage twice. Costs 1 less for each Fuel spent this combat. |
LightOnFire |
|
|
Common |
Attack |
2 |
Deal 12(15) damage. This (and next) turn, whenever you spend Fuel deal 10 damage. |
Now or Never |
|
|
Common |
Skill |
1 |
Choose: Gain 7(10) Block; or gain 11(14) Block next turn. |
Oil Drum |
|
|
Common |
Skill |
1 |
Gain 7(10) Block.
Gain 1 Fuel. |
Prosthetic Claw |
|
|
Common |
Attack |
1 |
Spend 1 Fuel. Deal 12(16) damage. Draw a card. |
Radioactive Sword |
|
|
Common |
Attack |
1 |
Deal 8(11) damage.
Gain 1 Fuel. |
Refuel |
|
|
Common |
Skill |
1 |
Gain 2(3) Fuel.
Can be upgraded any number of times. |
Shrink Ray |
|
|
Common |
Skill |
1 |
Enemy loses 4(6) Strength, it regains 1 Strength per turn. Exhaust. |
Sprocket |
|
|
Common |
Skill |
0 |
Gain 1(2) Artifact. Exhaust.
Can be upgraded any number of times. |
Strafe |
|
|
Common |
Attack |
1 |
Spend 1 Fuel.
Deal 8(11) damage.
Gain 8(11) Block. |
Assembly Line |
|
|
Uncommon |
Power |
1(0) |
At the start of your turn choose and shuffle a Trinket into your draw pile. |
Bandage Bot |
|
|
Uncommon |
Power |
2(1) |
Whenever you take attack damage, shuffle a Tasty Trinket into your draw pile. |
Bayonet |
|
|
Uncommon |
Attack |
1 |
Choose: Deal 8(10) damage; or spend 2 Fuel to deal 8(10) damage 3 times. |
Bombardment |
|
|
Uncommon |
Skill |
2 |
Apply a Bomb to ALL enemies that deals 15(20) damage in 3 turns, and again in 6 turns. Exhaust. |
Box of Scraps |
|
|
Uncommon |
Skill |
1 |
Draw 2 cards.
Shuffle up to 2(3) Trinkets into your draw pile. |
Browse |
|
|
Uncommon |
Skill |
0 |
Spend 1 Fuel.
Draw 3(4) cards.
Can be upgraded any number of times. |
Capture Momentum |
|
|
Uncommon |
Skill |
1 |
This turn, whenever an attack would deal damage, instead apply a Bomb that deals double (triple) that damage in 3 turns. |
Explore Options |
|
|
Uncommon |
Skill |
1 |
Draw 2(3) cards.
When drawn gain 3(5) Block. |
Extract Oil |
|
|
Uncommon |
Attack |
1 |
Deal 6(9) damage. This turn, when you play an Attack, gain 1 Fuel. |
Flame Thrower |
|
|
Uncommon |
Attack |
1 |
Spend all Fuel.
Deal 7(10) damage for each Fuel spent. |
Flammable Wall |
|
|
Uncommon |
Skill |
2 |
Choose: Spend 1 Fuel to gain 16(19) Block; or gain 2(3) Fuel. |
Imposing Construct |
|
|
Uncommon |
Skill |
2 |
Gain 12(15) Block. When drawn apply 1 Weak to all enemies. |
Inflate |
|
|
Uncommon |
Skill |
1 |
Gain 15(18) Block. Lose 1 Dexterity. |
Junk Laser |
|
|
Uncommon |
Attack |
2 |
Deal 14 damage.
Deals an additional 3(4) damage for ALL of your 0 cost cards. |
Lightbulb |
|
|
Uncommon |
Skill |
0 |
Spend 1 Fuel.
Gain [E] [E] ([E]). |
Make or Break |
|
|
Uncommon |
Attack |
2 |
Deal 8(10) damage twice. Choose: Draw 2 cards; or draw 2 cards next turn. |
Minature Weapons |
|
|
Uncommon |
Power |
1 |
Choose: Whenever you play a Trinket, deal 3(5) damage to ALL enemies; or whenever you play a Trinket, gain 3(5) Block. |
Mind Control Beam |
|
|
Uncommon |
Skill |
0 |
Apply 1(2) Weak. Enemy changes their intent. |
Omni-Hammer |
|
|
Uncommon |
Attack |
X |
Choose: Deal 7(9) damage to a random enemy X times; or gain 6(8) Block X times. |
Particle Beam |
|
|
Uncommon |
Attack |
3 |
Deal 12(16) damage.
When drawn, reduce this card's cost by 1 for this combat. |
Plasma Rifle |
|
|
Uncommon |
Attack |
1 |
Deal 3(4) damage for each Fuel you have. |
Poke |
|
|
Uncommon |
Attack |
1 |
Deal 6(9) damage. Draw cards until you draw a 0 cost card, discard the others. |
Power Armor |
|
|
Uncommon |
Power |
1 |
At the end of your turn, if you have at least 3 Fuel, gain 4(6) Block. |
Probe |
|
|
Uncommon |
Attack |
1 |
Deal 7(10) damage. Look at the top 2(3) cards of your draw pile. You may discard and upgrade any of them. |
Recycling Station |
|
|
Uncommon |
Power |
1 |
(Shuffle 0(2) random Trinkets into your draw pile.)
Whenever you draw a Trinket, draw a card. |
Redesign |
|
|
Uncommon |
Skill |
1 |
Upgrade all cards in your hand and discard them. Draw 4(5) cards. |
Retarget |
|
|
Uncommon |
Skill |
1 |
Lose 2(1) Strength.
Gain 2 Thorns for each Attack card in your hand. |
Self Destruct |
|
|
Uncommon |
Attack |
1 |
Deal 6 damage to yourself, deal 20(25) damage to ALL enemies. Exhaust. |
Soften Up |
|
|
Uncommon |
Attack |
1 |
Spend 1 Fuel. Deal 4(7) damage. Your next attack this turn deals double damage. |
Time Dilation Field |
|
|
Uncommon |
Skill |
1(0) |
Apply Slow to ALL enemies. Exhaust. |
Tune |
|
|
Uncommon |
Skill |
0 |
Choose: Gain 2 Strength and lose 2 Dexterity; or gain 2 Dexterity and lose 2 Strength.
Exhaust. (not
Exhaust.) |
Virus |
|
|
Uncommon |
Attack |
0 |
Deal damage equal to the number of Virus cards in your deck. Add a copy (1(2) copies) of this to your discard pile. |
Weaponize |
|
|
Uncommon |
Skill |
1 |
Turn a (ALL) Skill card(s) in your hand into an (not an)Attack(s) that deals (deal) 9(11) damage in addition to its (their) other effects. |
Artillery Shot |
|
|
Rare |
Attack |
2 |
Spend 2 Fuel.
Deal 36(46) damage. |
Assemble |
|
|
Rare |
Skill |
X |
Assemble a Trinket out of 4(5) parts.
Shuffle X copies of it into your draw pile.
Exhaust. |
Automate |
|
|
Rare |
Skill |
1(0) |
This turn, whenever you play a card, spend 1 Fuel to play it twice. |
Booster |
|
|
Rare |
Skill |
0 |
Gain 2(3) Fuel.
Draw 2 cards.
Exhaust. |
Clockwork Assistant |
|
|
Rare |
Power |
3(2) |
At the start of your turn, draw a card and play it. |
Clone Vats |
|
|
Rare |
Power |
3(2) |
At the start of your turn, you may copy a card in your hand. |
Condense Vapors |
|
|
Rare |
Skill |
1(0) |
Spend 1 Fuel.
Obtain 20 Gold.
Exhaust. |
Fume Hood |
|
|
Rare |
Power |
2(1) |
Whenever you Exhaust a card, gain 1 Fuel. |
Gather Parts |
|
|
Rare |
Skill |
1 |
Draw all Trinkets from your draw pile.
Shuffle up to 3 Trinkets into your draw pile. Exhaust. (not Exhaust.) |
Generator |
|
|
Rare |
Power |
0 |
(Innate.)
At the start of your turn, spend 1 Fuel to gain [E]. |
Glass Cannon |
|
|
Rare |
Attack |
1 |
Deal 9(12) damage 1 times. When drawn increase this card's number of attacks. Exhaust. |
Golden Gun |
|
|
Rare |
Attack |
3 |
Spend 20 gold.
Deal 40(50) damage to ALL enemies. |
Jetpack |
|
|
Rare |
Power |
2(1) |
Spent 1 Fuel at the start of each turn. Reduce incoming damage by 50%. |
Lab Accident |
|
|
Rare |
Skill |
2 |
Exhaust all cards in your hand. Add 5 random (upgraded) cards to your hand. They cost 0 this turn. Exhaust. |
Liquify |
|
|
Rare |
Skill |
0 |
Choose and Exhaust up to 3(5) cards in your hand, gain 1 Fuel for each card exhausted.
Exhaust. |
Mechanical Snecko |
|
|
Rare |
Power |
3(2) |
Whenever you play 2 cards in a turn, draw a card and randomize the cost of cards in your hand for this turn. |
Mechanize |
|
|
Rare |
Skill |
3(2) |
Gain 3 Fuel. Cards in your hand cost Fuel instead of energy this turn until played. |
Postpone |
|
|
Rare |
Skill |
1 |
Place this and any cards from your hand on top of your draw pile.
When drawn, draw 1(2) card(s). |
Reconstitute |
|
|
Rare |
Skill |
0 |
At the end of your turn gain (Gain) 1 Fuel for each Fuel spent this turn. |
Refine |
|
|
Rare |
Skill |
1 |
Double (Triple) your Fuel.
Exhaust. |
Tinker |
|
|
Rare |
Skill |
0 |
Draw a card and upgrade it.
(It costs 1 less this turn.) |